in the Shadow of Greatness

 
:: Zelazny :: [polish] :: sparks that fly from the ironsmith's hammer ::

::. Saturday, August 17 .::

Ninja Operator Not Included: Urban Fantasy Archives
:: updated link ::
I like the comment about WoD angst and inevitability.

:: Arref Mak 17.8.02 :: link ::
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Revlinton: A blog mostly about Amber gaming Oh, well - I'll try a different tack - what is it like to be the significant other who was introduced to gaming?
This is a very good addition to this week's WISH.

:: Arref Mak 17.8.02 :: link ::
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::. Friday, August 16 .::

Game
Weekly
Idea
Sharing
Hegemony

Turn of a Friendly Die
WISH 9: Significant Others
This week's question comes from the LintKing, who is an unindicted co-conspirator over on It Slices! It Dices!. Have you ever gotten a significant other into gaming? Those of you in "mixed marriages", where one spouse is a gamer and the other isn't, how did you work this out?
• Having only one Significant Other, my answer will be somewhat predictable. Yes, I have gotten the SO involved.

My SO is not a gamer, or least she made that case from early in our friendship, but she is very interested in social activities. She's better at them than I am. Before she was my SO, she was part of a circle of friends that I introduced to RPGs. So she was often present at gaming sessions, reading in a corner, or interested in cooking up something special for our dinner break. And since I was usually the GM, I stopped the game in order to make sure she got help in the kitchen, in order to acknowledge her significant contribution to the social event.

She didn't like gaming because she thought it involved a lot of vulnerability and exposure to the other players who would make competitive judgments by the game's esoteric values. This was what she knew about games from past experience. There were winners and losers. The winners gloated and the losers ate crow.

Many years later, and much had changed in the world. We got back together as more than friends. Even before we got married, we had a compact that she would not ask me to give up gaming and I would not ask her to give up smoking. Again, as I ran games, she was usually a part of the social scene of the game. As long as I respected (or had my game friends respect) that there was a larger context in the get-together than the game, and that she was a part of that, we did well. She didn't crash or comment on the game except for the limited power of "Timestop" that allowed for certain brief breaks for "hostess admin questions".

One day, a few of the guys decided to get their SOs involved; have them roll up characters, join in the fun. My SO tried this. It didn't work. It didn't work across the board. The ladies were not gamers and didn't understand the focus of the game. They didn't see the fun at all. It was a huge lame undertaking that never really got off the ground.

More time passed. One night she inquired again, "What had she done wrong the first time? What might be done differently to make it work?" My opinion was she hadn't done anything wrong, it was a game, and she didn't care for games. In a conversation that spanned across a few days I sensed something else. She knew the game group now and knew them well. She had a feeling for how the fun worked.

She didn't want to "mess up the game," however-- but she wanted to try again, if I thought it could work.

And this is where I developed the "play a kid" scenario which introduced her character. She was a ragamuffin streetrat who knew nothing much about armor, weapons, creatures, and everything that went with being an 'adventurer'. She had a good reason for wanting out of the town and was willing to use the band of PC heroes to get such a chance. Plus, she had information that the heroes could use.

It worked wonderfully.

Her character was a kid. The motivation was elegant and flexible. The PCs and NPCs of the band understood implicitly that they were responsible for keeping "the kid" alive and the streetrat was a connection to elements of the ongoing campaign. And whenever the Player didn't understand an element of the gameworld, the Character's backstory was ample cover for the fact.

And playing a streetwise kid can be fun. My SO is still playing today, many years later. Fact is-- it's her favorite hobby.

And she stopped smoking on her own. She made her saving throw, I think.

• Other folks have tried to integrate their SOs into gaming. It seems to work about half the time. My advice here is:

:: Arref Mak 16.8.02 :: link ::
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RPGnet - The Inside Scoop on Gaming review on the release of "Farscape" RPG on the d20 system

:: Arref Mak 16.8.02 :: link ::
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::. Thursday, August 15 .::

Pen & Paper - A resource for players of pen and paper roleplaying games a page that seems to be trying to index everything about RPGs. Fantasy Artwork by Matt Wilson like this stuff. Other artists noted at Pen & Paper

:: Arref Mak 15.8.02 :: link ::
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::. Wednesday, August 14 .::

Jonathon Delacour: At play on the bridge of dreams Just in case you haven't already seen this discourse on "play", games, and growing stronger thereby.

:: Arref Mak 14.8.02 :: link ::
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Officially back from birthday celebrations: this summer seems to be slowing a lot of things down, online and otherwise.

:: Arref Mak 14.8.02 :: link ::
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::. Monday, August 12 .::

Too many parenthesis Inspired by the Game WISH, another blog hits the web.

:: Arref Mak 12.8.02 :: link ::
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