I will be tweaking comment functions again. Further exploration proves that the glitch IS in the original template and DOES have something to do with IE6 and possible the code write from YACCS. So I'll be jumping between alternate-templates. If you have any troubles, just wait five minutes and it probably will go away. For now... expect to see the old forms, they work fine.
Thanks.
(update: solved during lunch)
"Blog, Jvstin Style and the archives are working again..." Note to Jvstin: your archives are not working, since I can't see a listing for the last two weeks. Your last listing is 8/18/2002 - 8/24/2002. You should have one for 11/17/2002 and one for 11/24/2002.
(update: and now they are working)
Bête Noire: A-to-ZShreds of Webs This little add by Jenn is a perfect example of loose plot, weaving (really, no pun intended), and the strengths of the game-form.
Will the Xha turn out to be involved? Good guys? Bad guys? Pivotal? Red-Herring? MacGuffin? No one knows. That's fun. Who needs a GM if you can generate this sort of game intrigue without one? ::grin::
From Angel Mills: I'm looking around, and seeing the vastly different levels of expectation, and I wonder, as the poles become more polar, what's going to happen? If I can't read a week's worth of posts in hour or so and post once or twice a month, then the pace will be too much for me.
From Jenn: Loose Threads and Open Letters I am going through and archiving my contributions to Bête Noire, along with any replies or information that my character would have heard or noted. (If you haven't done this for your stuff, you might think about it...)
mea culpa
I have things to work out with Jvstin on the confrontation between two old friends: Tynan and Lusus. Haven't done a thing yet, as the current RL flurry keeps me busy and the Bête Noire server has the flu. ::grin::
I admire the game as it has come into focus, respect the character creations done, and believe that this is a sterling example of a low-stress game-form that other folks might like to "learn". One or two posts a month was the premise, and we have both exceeded this and fallen below it in the first year of the game.
The word-passion of the various creators impresses me. Yet I can see that it overwhelms, too. Imagine tyying to keep up with it without Moveable Type's amazing categories and database . . . or you don't have to imagine it, just try and read "Cave of Sleepers". It is almost an impossible task.
As Zelazny showed us-- loose threads of plot actually make the whole thing more real. I don't want to reach any conclusions too quickly, as this game is too good to "scar" with a hasty judgment. I want to go on, but I can't promise much more than one or two posts a month. I expect this will still allow for the weaving story-nature that I and other players love so much.
Yes, there are different expectations. Perhaps each player could share their minimum post rate, so that Characters don't tangle themselves up with Characters who are posting at very different speeds? My own is one::two per month.
Perhaps someone out there with more savvy than I can tell me why the YACCS comments pop-up will display links in the "raw"
such as:
http://members.aol.com/theeternalcity/family.html
but not within html code as in:
http://members.aol.com/theeternalcity/family.html I think the template has an error, since the one I used as base didn't have this glitch.
Saw Harry Potter over the weekend. I, too, agree that it was superior to the original film. The technical effects were wonderful. As an architect, I was pleased to see that they are no longer using a "cut and paste" Hogwarts, and now have a true 3D layout with scenes and views that make sense to the overall plan of the school.
The protagonists were very good with their roles, even if Ron Weasley hams it up a bit at times. Richard Harris is wonderful, as are all the adults in the movie. I liked the emotional vibe from the school's caretaker, Argus Filch, and Hagrid, of course, though his scenes are considerably trimmed from the novel. Lucius Malfoy is introduced (and really overwhelms his young son in their scenes together, it becomes even harder to take Draco as a serious threat.)
At a guess, they will do the next movie and it will be hard to surpass this one. Kudos to the director, Chris Columbus.