in the Shadow of Greatness

 
:: Zelazny :: [polish] :: sparks that fly from the ironsmith's hammer ::

::. Friday, February 28 .::

Perverse Access Memory:
WISH 36: Supplements
Today's WISH is not about game systems, but about supplements:
What do you think about supplements to game systems? Do you like the additional material, or are you just annoyed about spending the money for the additional rules? Name up to three supplements you've really enjoyed, and describe why you liked them.
While not a supplement junkie, I do find that a supplement worth its $$$ will get my mind going about gaming, and aways relate somehow to a game I'm working on or playing in. So three supplements I really like:

Places of Mystery - GURPS :: this generic gamebook details twelve different spots to add a special location to any game. It also includes an overview of how to make "best use" of these little stopovers by theme, pacing, and character in a mini-campaign format. The types of places cover everything from lost undersea cities to Pompeii, ruined abbeys, and Machu Picchu. The graphics and content are excellent. I love this one because it is inspiring, easily adaptable, and shows a love for inspiration of the mini-myths that drive the imagination. While all these are drawn from earth-centric mysteries, it is the foundation to all our "let's pretend."

DC Comics Guide to Writing Comics :: not a game supplement at all, but a breezy tour of how plots and drama are used in comic stories. I bought it as a writing guide, and learned some interesting things about GMing in the process. Not as much value for the money as the above supplement, but very interesting to me.

The 1920s Investigator's Companion - Chaosium :: I think this one is out of print (update, no, its still around.) This is my "bible" for Zephyr Silks & Argent Rose, which is set in a faerie-twined analog of Paris in the Twenties. So the reason for its value is probably self-evident. This supplement is extremely good (to the point of more detail than I can GM in a game.) It includes professions, historical NPCs for those expertises, costs, technology, and everything about travel in the Twenties. It's a little light on social texture, but does include timelines, overviews, trends, and cultural commentary. If you want to know the basics of the Jazz Age (and make good guesses about a lot more), you can't get a better deal in one book.
One more supplement that can't be beat for content, style and value is:
House of Cards - Stampley and Croft :: this visual guide to the Amberway campaign is free, well-organized, and very accessible to all online. More than worth the 'click' to check it out. I liked it so much I had to have one of my own.

:: Arref Mak 28.2.03 :: link ::
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Demons of the Abyss
As is the case with the guilds of Healers, Shadowmasters, and Trump artists, the Chaos guild of Demonologists is a weak and non-political organization. While their members are sometimes consulted by House lords, it is more often the case that specific traditions of demon calling and handling are kept secret within each House. The guild also supports current archeology projects within the Courts. As with the other guild systems, it is only the Chaos persons not supported by their House, or seeking a retreat from House traditions that join, or are allowed to join, this ancient guild.

The reference library of the guild is said to contain a few volumes of lore more than a hundred-thousand years old.

Chaosians do not recognize any moral issues to the use of demons and such relations are considered equal measure between parties. Depending on House protocols, demon servitors may be more honored than any family retainer. The Church of the Serpent has no religious opinion on the matter, certainly as long as the traditions of barter and honor are upheld.

:: Arref Mak 28.2.03 :: link ::
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Over at sfpro.com, we have the treat of watching a drawing of Caine come alive...
comic artist by night...

:: Arref Mak 28.2.03 :: link ::
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::. Thursday, February 27 .::

Someday, I'll collect the entire set of images for Player Characters past and present. I've added a few "inactives" to the bottom of the page.

:: Arref Mak 27.2.03 :: link ::
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***Dave :: The Last Picture :: want to go to London and just don't have time? Go here and enjoy the pictures.

:: Arref Mak 27.2.03 :: link ::
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Been playing games with HTML images and some text. Result is a writeup of Chaos demons that I will probably expand as I get a chance.
apologies :: there is an HTML opacity trick here, if you are not using IE or a browser that recognizes opacity, it will obscure my intent. With the opacity feature, images are ghosted on top of images for a very nice background, that also glows if you wave cursor over it.

:: Arref Mak 27.2.03 :: link ::
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Buffy :: spoilers :: bears-cave.com -- archives
Sci Fi Wire
"Put a stake in it: Gellar leaving 'Buffy'"
...and those rumors about Faith being "yes" from E. Dushku are pretty much NOT as she's signed for a Fox fall season pilot. Gellar done with Buffster by her interviews now out.

:: Arref Mak 27.2.03 :: link ::
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::. Wednesday, February 26 .::

A few years ago, there was so little Chaos material online, now it seems to spring independantly from a dozen different sources. Or is it that Google is just a better search engine than what was available in '98? At the same time, it is not linked to the Golden Circle, nor to the Chaos ring I have for that purpose. Again, there is Google.
Google "courts of chaos"
in the vacuum of material from Phage, notice that the Chaos pdf material for "Hand Unseen" is a new iteration of things already done by Meera, Jvstin, and yours truly. That's what the material is out there for, and that's why the links provided.

:: Arref Mak 26.2.03 :: link ::
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The Hand Unseen: An Amber Campaign by D. Cole

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Sci Fi Wire :: Buffy spoilers
Tom Lenk, who plays former Evil-Trio-member Andrew on UPN's Buffy the Vampire Slayer, told TV Guide that his central role in an upcoming episode might be unnerving to fans.
Episode aired last night.

I was quite relieved to see the dramatic device of cutaway from another Buffy "speech" on the seriousness of the current story arc. While Buffy wiggin' on her dilemma is probably ok story material, we need to see less repeats of it and more fresh material developing our characters. This episode hit that mark.

(rant on) Andrew is a good add to the story, as he has always been a naive twit with delusions of grandeur, and his 'lameness' makes good contrast with the developed characters on the show. This brings up another observation. The show is building to climax. I'd like to see more humor, more heroism, more 'niche' moments for the cast. My guess is that some pretty horrible things are going to happen to these characters, which I can handle if dignity and courage are mixed in. Buffy, or anyone else, trying to motivate by 'sniping' and 'reverse psycho pop babble' will really annoy me no end. (rant off)

:: Arref Mak 26.2.03 :: link ::
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Steven Brust offers:
"The whole idea of women requiring 'female role models' is, in my opinion, flawed. That's the nicest way I can think of to put it."
and he goes on to say some things about literature and readers' association with the protagonist
and
Zeppelin Age has no news of release dates and no hints-- but nice links

:: Arref Mak 26.2.03 :: link ::
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mmm, strange activity from Blogger this morning... and the usual extremely slow loads on many comment systems out there... (sigh)

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::. Tuesday, February 25 .::

Blog, Jvstin Style started a meme: Other games to run, someday
and Claire jumped in with a good one. I have two I've been kicking around.

:: Arref Mak 25.2.03 :: link ::
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...and final tweaks to the Relationships page at ATEC...
And as I consider:
Most of these relationships were all revealed in campaign (in other words fabrications) without much basis in the Zelazny canon, yet our Players find the relationships essential in understanding my versions of the Elders. What does each relationship do for the meta-game?

:: Arref Mak 25.2.03 :: link ::
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Ever wondered what mage-sight of an enchanted outfit really looks like?
luminous fabric from Luminex

:: Arref Mak 25.2.03 :: link ::
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Inspired by a rather creepy answer from Dworkin at Shadows of Amber
the image can be clicked for a full-size version

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comic artist by night... with hints of Caine artwork to come
this is terrifically inspired stuff... it's very exciting to see this much symbolism and thought put into the piece.

:: Arref Mak 25.2.03 :: link ::
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::. Monday, February 24 .::

Blog, Jvstin Style "I like to customize my scenarios to the players."
And comments about the craft involved in a convention game.

:: Arref Mak 24.2.03 :: link ::
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CSS should give you the ultimate feel-good about HTML tables (one of the trickiest things to code on a webpage) but it just doesn't. Why? Because the standard CSS is there, but browsers don't support the standards. Here are some tweaks to old tables from my pages with CSS. Opera seems to come close to doing what's supposed to happen. You should see horizontal rules between rows, but no borders around the table--- and the fourth column should have a vertical divider all by CSS. Note that these horizontal rules will print while the background colorbars will not unless your browser is set to print all backgrounds/graphics.

:: Arref Mak 24.2.03 :: link ::
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posted latest character log :: Cassandra of Mycenea :: The Eternal City

:: Arref Mak 24.2.03 :: link ::
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Relationships :: Eternal City
sketching up a short list of the ways my Elders connect to NPCs :: expanded to include Player Characters
and there is now a "relationships" page for:
House of Cards

:: Arref Mak 24.2.03 :: link ::
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Blogger :: over one million users

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::. Sunday, February 23 .::

Perverse Access Memory:
WISH 35: Music
This week’s WISH is from Meera:
How does music influence your campaigns? As a GM, do you feel there are ‘soundtracks’ for scenes, and as a player, do you perhaps have ‘songs’ for characters? Name three songs that relate to favourite characters or
situations.
Mmm. This isn't an easy question. Let's see.

Music for campaigns: I've done this a couple of times. For my original D&D campaign, I had two tapes of music related to NPCs and certain situations or locales. For instance, there were themes for chaos, demons, the home of the gods, etc. Players responded well to this, and a lot of the players at the time were OK with music playing in the background for gaming. Generally, much of this music was classical or filmscore stuff.

For my Argent Rose game, I've burned a CD with music from the twenties and from Paris cafe night-life. This can be played very low when I'm playing that game at ACN.

Music for characters: Harder to say. I know I've done it for NPCs, see above. Some tunes just suddenly click with the story and theme of a particular character's life. Perhaps because of my GM/player ratio of time, I've really only invested this thought in my campaigns and not my own characters.

:: Arref Mak 23.2.03 :: link ::
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